Chicken Pong – Part 3

September 1, 2011

Part 1, Part 2

I’m pretty happy with the final version of Chicken Pong. It would need some development polish if I wanted to release it but in this post I want to write about what game design polish I think it’d need.

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Chicken Pong – Part 2

August 30, 2011

In part 1, I animated a chicken sprite and got it bouncing around the screen. Once I had that for a basic demo, I decided to extend the project into a game of Pong.

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Chicken Pong – Part 1

August 30, 2011

I worked on my first 2d xna project recently and decided a postmortem would be a good first post for this blog. There’s plenty of 2d xna hello world examples out there so I’m not going to go into a lot of extraneous detail in this post. I’m mostly going to focus on the ideas behind getting my first project up and running.

Here’s the final product.

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